
public class Player
{
	//player default stats
	static int maxhealth = 10;
	//health is how much damage the player can take before game over
	static int health = 10;
	//Strength is how much damage the player can do
	static int str = 3;
	//defense is an extension almost of health in that it will negate some of the damage being done to you
	static int def = 2;
	//speed is attack speed
	int speed = 1;
	//players level will give bonuses as the player levels up
	static int level = 1;
	//level up function
	static int exp = 0;
	//now in main class
	/* void levelup()
	{
		level ++;
		health += 10;
		str += 4;
		def += 2;
	}*/
	
}
